The first thing someone should learn about volleyball is the some basic terms used to play. Some of you might remember these terms from grade school or high school. Please remember while reading these terms that there have been many rule changes in the last ten years, and new rules are coming into play each year therefore the definition of the terms might be different. These terms will help you in the future when reading this blog or watching a volleyball game to understand calls is being made. Reading and understanding the terms will also help if you if your child is playing volleyball to understand her talk about practice or games.
Ace: A serve that is not passable and results immediately in a point.
Antenna: The vertical rods (normally white and red) mounted near the edges of the net. The antennas are mounted directly above the sidelines and are not-in-play. If the ball hits and antenna it is considered out of play. Antennas are not usually used on outdoor nets.
Approach: Fast run toward the net by a spiker before he jumps in the air. This is usually a left foot, right foot, together and jump.
Assist: Passing or setting the ball to a teammate who attacks the ball for a kill.
Attack: The offensive action of hitting the ball. The attempt by one team to terminate the play by hitting the ball to the floor on the opponent's side.
Attack Block: Receiving players' aggressive attempt to block a spiked ball before it crosses the net. Attack Error: An unsuccessful attack which does one of the following: 1) the ball lands out of bounds, 2) the ball goes into the net or antenna and terminates play or goes into the net on the third hit, 3) the ball is blocked by the opposition for a point or side out, 4) the attacker is called for a center line violation, or 5) the attacker is called for illegal contact (lift, double hit...) on the attack.
Attacker: Also "hitter" or "spiker." A player who attempts to hit a ball offensively with the purpose of terminating play in his or her team's favor.
Attack Line: A line 3m from the net that separates the front row players from the back row players. Commonly referred to as the "10-foot line."Backcourt: The area from the end line to the attack line.
Back Set: A set delivered behind the setter’s back, which is subsequently hit by an attacker.
Back Row Attack: When a back row player attacks the ball by jumping from behind the 3m line before hitting the ball. If the back row player steps on or past the 3m line during take-off, the attack is illegal.
Block: is a volleyball skill in which one or more front line defensive players attempt to deflect an opposition attack above the net before it enters the defensive teams’ court. After a legal block a blocker may hit the ball immediately again.
Bump: a common term for forearm passing.
Ball Handling Error: Any time the official calls a double hit, a thrown ball or a lift (except on a serve reception or attack). For our purposes, this category also includes any blocking errors (when an official calls a blocker for a violation such as going into the net, centerline violation, reaching over the net, etc.).
Bump Pass: The use of joined forearms to pass or set a ball in an underhand manner.
Campfire: A ball that falls to the floor in an area that's surrounded by two, three, four or more players. At the instant after the ball hits the floor, it appears as if the players are encircling and staring at a campfire.
Center Line: The boundary that runs directly under the net and divides the court into two equal halves.
Change of Court: This occurs at the end of each game the players will change court at the end of each game each team will exit the court to their right and go around the outside of the court.
Choice of Side: is determined at the beginning of the game by the captains with toss a coin to choose service or court.
Closing the Block: The responsibility of the assisting blocker(s) to join the primary blocker and create an impenetrable block in which a ball cannot fit between the two individual blockers.
Cross Court Shot: An individual attack directed at an angle from one end of the offensive team's side of the net to the opposite sideline of the defensive team's court.
Cut Shot: A spike from the hitter's strong side that travels at a sharp angle across the net.
Dead Ball: The ball is dead when the play is suspended. It is not dead until it hits the outside of the court or is declared dead by an official.
Decoy: An offensive play meant to disguise the spiker who will receive the set.
Deep Set: Set to be hit away from the net to confuse or disrupt the timing of the blockers.
Dig: Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball close to the floor.
Dink: A legal push of the ball around or over blockers.
Double Block: Two players working in unison to deflect an attacked ball at the net back to the hitter’s side.
Double Hit: Successive hits or contacts by the same player. (This is an illegal hit.)
Double Quick: Two hitters approaching the setter for a quick inside hit.
Down Ball: is hit overhand and driven over the net with topspin while the player remains standing.
Five-One: A 6-player offensive system that uses five hitters and one setter.
Flare: Inside-out path of an outside spiker who hid behind a quick hitter.
Floater: A serve which does not spin or rotate and therefore moves in an erratic path. This is similar to a "knuckle ball" pitch in baseball.
Foot fault: This occurs when a server place his/her feet on or over the serving line (baseline) before the ball has been struck.
Forearm Pass: Join your arms from the elbows to the wrists and strike the ball with the fleshy part of your forearms in an underhand motion.
Four-Two: A 6-player offensive system using four hitters and two setters.
Free Ball: A ball that will be returned by a pass rather than a spike. This is usually called aloud by the defense instructing players to move into serve receive positions.
Hit: To jump and strike the ball with an overhand, forceful shot.
Hitter: Also "spiker" or "attacker"
Hitting Percentage: kills vs. attempts
Inside Shoot: A play set or a 33.
Isolation Play: Designed to isolate the attacker on a specific defender, normally to exploit a weakness or give a hitter a chance to hit against a single block.
Jump Serve: A serve that is started by the server tossing the ball into the air and jumping into and hitting the ball in its downward motion.
Joust: When 2 opposing players are simultaneously attempting to play a ball above the net.
Kill: An attack that results in an immediate point or side out.
Line: The marks that serve as boundaries of a court.
Line Shot: A ball spiked down an opponent's sideline, closest to the hitter and outside the block.
Let Serve: A serve that contacts the net. If the ball dribbles over, it's playable just like any other ball that contacts the net on the way over. If the ball fails to clear the net, it will become dead when it either hits the serving team's court, or is contacted by a player on the serving team.
Middle Back: A defensive system that uses the middle back player to cover deep spikes.
Middle Up: A defensive system that uses the middle back player to cover dinks or short shots.
Mintonette: The original name of the game of volleyball, created by William Morgan.
Multiple Offense: A system of play using different types of sets other than just normal outside sets.
Off Side Block: Player at the net, which is on the side away from the opponent's attack.
Off-Speed Hit: Any ball spiked with less than maximum force but with spin.
Out of Bounds: The ball is out of bounds if it strikes anything outside the court except the player in the act of playing the ball. A ball that lands on the line is considered in.
Out side Hitter: a left-front or right-front attacker normally taking an approach which starts from outside the court.
Overhand Pass: A pass executed with both hands open, controlled by the fingers and thumbs, played just above the forehead.
Overhand Serve: Serving the ball and striking it with the hand above the shoulder.
Overlap: refers to the positions of the players in the rotation prior to the contact of the ball when serving.
Pancake: A one-handed defensive technique where the hand is extended and the palm is slid along the floor as the player dives or extension rolls, and timed so that the ball bounces off the back of the hand.
Pass: see "Forearm Pass"
Penetration: The act of reaching across and breaking the plane of the net during blocking.
Point of Service: A serve that results in a point as the serve is not returnable due to a bad pass by the receiver, this number includes aces.
Power Alley: A cross-court hit traveling away from the spiker to the farthest point of the court.
Power Tip: A ball that is pushed or directed with force by an attacking team.
Quick: A player approaching the setter for a quick inside hit.
Quick Set: a set (usually 2’ above the net) in which the hitter is approaching the setter, and may even be in the air, before the setter delivers the ball. This type of set requires precise timing between the setter and hitter.
Rally Point Scoring: any team can score a point whether they are serving or not. A point will always be scored during any stoppage of play unless it is a re-service.
Ready Position: The flexed, yet comfortable, posture a player assumes before moving to contact the ball.
Reception Error: A serve that a player should have been able to return, but results in an ace (and only in the case of an ace). If it is a "husband/wife" play (where the ball splits the two receivers), the receiving team is given the reception error instead of an individual.
Red Card: a severe penalty in which an official displays a red card. The result of a red card may be a player is disqualified, the team loses the serve, or the team loses a point. A red card may be given with or without a prior yellow card as a warning; it is up to the official’s discretion.
Roll: a certain way to pass a ball in which the digger, or passer lays out an arm, passes the ball, and rolls over the shoulder (over the shoulder roll) or back (barrel roll) after passing the ball. This is a quick way to return to action after the play.
Roof: A ball that when spiked is blocked by a defensive player such that the ball deflects straight to the floor on the attacker’s side.
Rotation: The clockwise movement of players around the court and through the serving position following a side out.
Serve: is the act of putting the ball in play by the player behind the baseline, by batting it over the net and into the opponent's court with one hand or with the forearm. A person may serve from anywhere along the baseline. A serve may hit the net provided it goes over. An unsuccessful serve gives the opposition a point and the service. The server must stand behind the tape when serving. A serve may not be blocked. It is the only skill controlled exclusively by one player.
Server: The player who puts the ball into play.
Service Error: An unsuccessful serve in which one or more of the following occurs: 1) the ball hits the net or fails to clear the net, 2) the ball lands out of bounds, or 3) the server commits a foot fault.
Service Order: is to be determined at the beginning of a new game the players may be rearranged in their position.
Service Winner: A point the serving team scores when this player has served the ball. The point can be an immediate (in the case of an ace) or delayed (a kill or opponent attack error after a long rally). Therefore, the sum of the team's service winners equals their score.
Set: The tactical skill in which a ball is directed to a point where a player can spike it into the opponent's court.
Setter: the player who has the 2nd of 3 contacts of the ball who "sets" the ball with an "Overhand Pass" for a teammate to hit. The setter normally runs the offense.
Side Out: Occurs when the receiving team successfully puts the ball away against the serving team, or when the serving team commits an unforced error, and the receiving team thus gains the right to serve.
Six Pack: Occurs when a blocker gets hit in the head or face by a spiked ball.
Six-Two: A 6-player offense using 2 setters opposite one another in the rotation. Setter 1 becomes a hitter upon rotating into the front row as setter 2 rotates into the back row and becomes the setter.
Spike: Also hit or attack. A ball contacted with force by a player on the offensive team who intends to terminate the ball on the opponent's floor or off the opponent's blocker.
Strong Side: When a right-handed hitter is hitting from the left-front position or when a left-handed hitter is hitting from the right-front position.
Stuff: A ball that is deflected back to the attacking team's floor by the opponent's blockers. A slang term for "block."
Time-Out: Each team is allowed two time-outs per game. The time-outs may be called at any time during the game when the ball is not in play.
Tool: see "WIPE" belowTurning In: the act of an outside blocker turning his/her body into the court so as to ensure the blocked ball is deflected into the court and lands in-bounds.
Underhand Serve: a serve in which the ball is given a slight under-hand toss from about waist high and then struck with the opposite closed fist in an "underhand pitching" motion.
Volleyball: is a game played on a rectangular court between two teams of two to six players which involves striking a ball back and forth over a net.
Weak Side: When a right-handed player is hitting from right-front position or when a left-handed player is hitting from the left-front position.
Wipe: when a hitter pushes the ball off of the opposing block so it lands out of bounds.
Yellow Card: a warning from an official indicated by the display of a yellow card. Any player or coach who receives two yellow cards in a match is disqualified. A single yellow card does not result in loss of point or serve.
Who hits the volleyball?
Who places the ball in a position to be hit?
The right side of the court is also known as what?
What was the original name for volleyball?
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